Visit our Sponsor   Visit our Sponsor
delphi3000.com - the free delphi knowledge platform
delphi3000.com - the free delphi knowledge platform
493 Users Online NOW
Have a look at your member-status

connecting people's knowledge


  - Recent ArticlesRSS feed for Recent Articles on delphi3000.com
  - List of All Articles
  - Top Viewed Articles
  - Articles (+Attachem.)
  - Articles Of Interest
  - Categories
  - Top Uploader
  - Search
  - Index

  - My Home
  - Submit an Article
  - My Articles
  - My Personal Data
  - My Bookmarks
  - Activities
  - Login/Logout

  - Sign Up
  - Why Sign Up
  - Newsletter

  - Press
  - Advertise

  - Contact
  - Feedback





Community
Borland
ClubeDelphi
Dr. Bob
UK-BUG
Delphi Meetings
Planeta Delphi



Loremo - the 1.5 liter car coming in 2009




Startblatt.de






Share this article with friendsShare this article with friends
Rate this articleRate this article - to keep the quality of delphi3000.com !
Comment this article or read through previous comments (0)


Drawing Transparent BitmapsGo to Serhiy Perevoznyk's websiteFormat this article printer-friendly!Bookmark function is only available for registered users!
Product:
Delphi all versions
Category:
Graphic
Skill Level:
Scoring:
Last Update:
03/18/2003
Search Keys:
delphi delphi3000 article borland vcl code-snippet API Windows Bitmap Transparent
Times Scored:
3
Visits:
2476
Uploader: Serhiy Perevoznyk
Company: http://users.chello.be/ws36637
Reference: N/A
 
Question/Problem/Abstract:
How to draw a transparent bitmap
Answer:



A portion of a graphic image that does not change the contents of the screen is termed "transparent."
The DrawIcon function can create an image that contains transparent portions.
It is also possible to obtain this functionality using the BitBlt function; however, there are some additional steps involved.
The first step is to obtain the contents of the area where the bitmap will be drawn and to store this background image in a memory display context (DC). Mask out the area of the background that corresponds to the nontransparent portion of the image bitmap and mask out all transparent pixels from the image bitmap. Use the XOR raster operation to merge the image bitmap into the background bitmap. Finally, use the BitBlt function to move the merged image to the destination DC.

procedure DrawTransparentBitmap(DC: HDC; hBmp : HBITMAP ;
          xStart: integer; yStart : integer; cTransparentColor : COLORREF);
var
      bm:                                                  BITMAP;
      cColor:                                              COLORREF;
      bmAndBack, bmAndObject, bmAndMem, bmSave:            HBITMAP;
      bmBackOld, bmObjectOld, bmMemOld, bmSaveOld:         HBITMAP;
      hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave:        HDC;
      ptSize:                                              TPOINT;

begin
   hdcTemp := CreateCompatibleDC(dc);
   SelectObject(hdcTemp, hBmp);   // Select the bitmap

   GetObject(hBmp, sizeof(BITMAP), @bm);
   ptSize.x := bm.bmWidth;            // Get width of bitmap
   ptSize.y := bm.bmHeight;           // Get height of bitmap
   DPtoLP(hdcTemp, ptSize, 1);        // Convert from device
                                      // to logical points

   // Create some DCs to hold temporary data.
   hdcBack   := CreateCompatibleDC(dc);
   hdcObject := CreateCompatibleDC(dc);
   hdcMem    := CreateCompatibleDC(dc);
   hdcSave   := CreateCompatibleDC(dc);

   // Create a bitmap for each DC. DCs are required for a number of
   // GDI functions.

   // Monochrome DC
   bmAndBack   := CreateBitmap(ptSize.x, ptSize.y, 1, 1, nil);

   // Monochrome DC
   bmAndObject := CreateBitmap(ptSize.x, ptSize.y, 1, 1, nil);

   bmAndMem    := CreateCompatibleBitmap(dc, ptSize.x, ptSize.y);
   bmSave      := CreateCompatibleBitmap(dc, ptSize.x, ptSize.y);

   // Each DC must select a bitmap object to store pixel data.
   bmBackOld   := SelectObject(hdcBack, bmAndBack);
   bmObjectOld := SelectObject(hdcObject, bmAndObject);
   bmMemOld    := SelectObject(hdcMem, bmAndMem);
   bmSaveOld   := SelectObject(hdcSave, bmSave);

   // Set proper mapping mode.
   SetMapMode(hdcTemp, GetMapMode(dc));

   // Save the bitmap sent here, because it will be overwritten.
   BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY);

   // Set the background color of the source DC to the color.
   // contained in the parts of the bitmap that should be transparent
   cColor := SetBkColor(hdcTemp, cTransparentColor);

   // Create the object mask for the bitmap by performing a BitBlt
   // from the source bitmap to a monochrome bitmap.
   BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0,
          SRCCOPY);

   // Set the background color of the source DC back to the original
   // color.
   SetBkColor(hdcTemp, cColor);

   // Create the inverse of the object mask.
   BitBlt(hdcBack, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0,
          NOTSRCCOPY);

   // Copy the background of the main DC to the destination.
   BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, dc, xStart, yStart,
          SRCCOPY);

   // Mask out the places where the bitmap will be placed.
   BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, SRCAND);

   // Mask out the transparent colored pixels on the bitmap.
   BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND);

   // XOR the bitmap with the background on the destination DC.
   BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCPAINT);

   // Copy the destination to the screen.
   BitBlt(dc, xStart, yStart, ptSize.x, ptSize.y, hdcMem, 0, 0,
          SRCCOPY);

   // Place the original bitmap back into the bitmap sent here.
   BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcSave, 0, 0, SRCCOPY);

   // Delete the memory bitmaps.
   DeleteObject(SelectObject(hdcBack, bmBackOld));
   DeleteObject(SelectObject(hdcObject, bmObjectOld));
   DeleteObject(SelectObject(hdcMem, bmMemOld));
   DeleteObject(SelectObject(hdcSave, bmSaveOld));

   // Delete the memory DCs.
   DeleteDC(hdcMem);
   DeleteDC(hdcBack);
   DeleteDC(hdcObject);
   DeleteDC(hdcSave);
   DeleteDC(hdcTemp);
end;

The following is an example of how the DrawTransparentBitmap function might be called:

procedure TForm1.Button1Click(Sender: TObject);
begin
  DrawTransparentBitmap(Form1.Canvas.Handle, Image1.Picture.Bitmap.Handle, 10, 10, clWhite);
end;





Please rate this article!
Skill level:
BeginnerExpert

Useful:
No!Very!

Overall rating:
PoorExcellent



Comments to this article
Write a new comment













 
Sign up to consume product discounts for Bronze memberships !

read more


  Visit our Sponsor

 

  Community Ad of
I. Siticov
 
   














 







     
  Copyright © 2000 - 2007 delphi3000.com - All rights reserved. Terms of use. || Privacy
delphi3000.com is a service by bluestep.com IT-Services GmbH (Vienna)